Rotkind

Psychic Spelunking
What could possibly go wrong?

After returning home from the wilderness, the party finds that Edward Zug has left them a note asking them to get in touch at their next convenience. After spending a night on the town, during which the party learn that there have been several strange disappearances, they meet up with Zug.
Zug informs them that he has devised a way for the party to psychically enter the gauntlet, which might let them find out what’s going on inside the gauntlet. The ritual, which he calls the “Rite of Psychic Binding” involves having them tell each other a secret while handing around an extensible chain.
Inside the gauntlet, they find themselves in a vast library. After fumbling around for a while, the party manages to orient itself, and heads down the aisle marked “history” hoping to find some clues…

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Excerpts from Brigg's Journal -- 1/16/12 - Through the Gauntlet and Back

… only after returning to human form did I come to realize how truly dangerous this cursed armor actually was. It was an utterly foolish thing to do, putting this gauntlet on! But still, what’s done is done, I suppose. For now, I must take comfort in what General Allegre told me before returning to the physical realm.

“The burden you carry will be removed.”

The statement sounds a little too vague and ominous for my tastes. I guess I don’t have much choice but to trust his word. That, and he conveyed to me that the aforementioned statement won’t take place until a after set of tasks is completed. The only problem is that he never told me what they were! How in Rotkind am I supposed to receive that information? Will the consciousness trapped in the gauntlet reach out to me somehow? This whole situation is uncomfortable. What if I lose myself in the middle of battle? How could my companions trust me if they knew, at any moment, I could be taken over like some puppet?

The sooner I get this gauntlet off the better…

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Friends, New and Old
The Party is split, and Battenberg hangs in the balance

Main Party

The party encountered a barbarian named Hogarth along the trail they had been following and had a lovely fight with some trolls and other beasties. Once the fight was over, Hogarth explained that he was searching for members of his tribe who had been brutally kidnapped, and the trail led him to this general area. The party decided that the kidnappers were probably the same cult they were searching for, and Hogarth joins the party. Further up the trail, the party found some cave entrances. After a little light scouting, they discovered these to be the cult’s hidden lair. They also overheard the cultists discuss how the last of the “sacrifices” will arrive soon. Plan B decided to invade caves and rescue the kidnapped prisoners before anything untoward can happen to them.

Zigmund

While the party traveled north into the mountains, Zigmund arranged a meeting with Monica Meyer, Plan B’s main contact in the local thieves guild. After explaining his plan and reasons for doing so, Monica decides that his goals align closely enough with hers to loan her support. To this end, she assigns Zigmund three retainers: Tiny, her goliath bodyguard, a jumpy little fellow simply called “Ty-Bop”, and a slicked back consilieri from Sans Marche named “Jaques DuBanane". Jaques helped Zigmund to acquire appropriate clothes and gave him advice on correct Sans Marche comportment, then the quartet entered Schloss Südliche to meet with Lady Graf. Lady Graf was less then pleased to find strangers wandering around her mansion, but willing enough to listen to Zigmunds proposition. After some further prevarication, he is able to get Graf to admit that she has an “arrangement” of some kind with a local criminal interest.
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